Making Saves Action Replay Compatible
(v0.1)
Tutorial
written
by : RiceCake
(from
forums.xbox-scene.com)
Last edited:
December 22, 2003
I've said
this like
9 times
already,
yet noone
seems
to listen
to me
even while
I have
an Action
Replay
and I
need to
do this.
The problem
is the
FATX filesystem
would
get corrupted,
so the
Action
Replay
system
does a
few simple
checks,
however
when you
think,
they don't
do much.
If you
get an
"Invalid
save error"
what you
need to
do is
unzip
the file
to a temporary
folder.
Then,
make sure
all thats
in there
is a UDATA
folder
(No readme's
etc.).
Inside
the UDATA
folder
make sure
there's
only a
folder
with numbers
(This
is the
game's
personal
savespace).
In that
folder,
there
should
be only
one folder
with a
few numbers,
and possibly
SaveMeta,
SaveImage,
TitleMeta,
or TitleImage
XBX. After
that,
the folder
with numbers
can usually
contain
anything.
Those
XBX files
are so
the Xbox
saves
manager
can display
the little
images
and names
of the
saves.
Note:
Somehow
you can
edit these
image
files.
I got
a save
off the
net once
and instead
of the
Halo logo
it was
a naked
chick
.
Other
than that,
thats
it! Zip
the UDATA
folder
and drag
and drop
into the
middle
window
of the
Action
Replay
software.
It should
detect
it and
accept
it as
a save,
ready
for transfers.
Examples
Of Bad
Folders
Bad Files
In Base
Of Zip.

Bad
Files
In UDATA.

Bad
Files
In First
Number
Folder
(SaveSpace).

Examples
Of Good
Folders
Clean
Base Of
Zip.

Clean
UDATA.

Clean
First
Number
Folder
(SaveSpace).

Example
Of The
End GameSave
Folder:
In this
folder
'anything
goes'
as it
isn't
checked.
Make sure
it contains
a SaveMeta.xbx
or it
might
cause
problems
though.

Tutorial
written
by : RiceCake